Bulkybear
Well-Known Member
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True, but when the system doesn't take off initially the way it was forecast to and as such games arent making up enough revenue to keep making the system what do you do. Cut costs by taking up backwards compatibility at the hardware level and implement it at the software level. Then guess what. Microsoft dropped the price of there xbox 360 because their installed base was high enough and their components cost had subsided enough due to the head start they had. So sony had to cut out backwards compatibility all together to drop their price and stay competitive.Component costs going down over time.
"The PlayStation 3's initial production cost is estimated by iSuppli to have been US$805.85 for the 20 GB model and US$840.35 for the 60 GB model."
It was priced to sell at $499 & $599 to start. They make up their losses on each system by game licensing.